Answer. Read the room. Try again.
Actual gameplay · English · Example save. A programmer interview moves from a question to an answer, the panel's reaction and the next question. The recording has no audio.
Start your career ↗Browser life simulator · Gameplay guide
Watch three moments from amiabot, then choose where your own life goes.
amiabot is a free browser life simulator with careers, homes and city encounters. These clips use English gameplay and a prepared example save, not a new player's starting balance or a promise of quick progress. The housing example starts with an established career and enough fictional money to qualify for the purchase. All amounts belong to the simulation.
The game opens in your browser without an installation. Playing requires an account and meeting the age and regional eligibility rules in the Terms. You must be at least 18 and legally an adult where you live; some features have additional rules. The clips below are recordings, while the official website's city preview lets you walk around before signing in.
01 / Careers
Actual gameplay · English · Example save. A programmer interview moves from a question to an answer, the panel's reaction and the next question. The recording has no audio.
Start your career ↗Start with the career listings rather than assuming every job is immediately available. Check the role's skill, education and other requirements, then compare the pay and schedule. The career filters help narrow the list by industry, experience, available positions and pay. Local listings can change as the game advances, so moving cities can change which opportunities you see.
Sending a CV begins an application process. A reply is not guaranteed, and an invitation is only the next stage. Interviews have questions and possible answers; the reaction appears before you move on. The number of rounds depends on the role. Your skills, condition and choices affect the process, and rejection can mean waiting before another application. The clip stops during the interview and does not show a guaranteed offer.
Applications and interviews use time and energy. Leave room in the day for the journey and the conversation, rather than spending all your energy before an invitation. For the wider workday loop, read the gameplay FAQ.
02 / Housing
Actual gameplay · English · Prepared example save. A character compares the property list, buys a luxury home and returns to the changed interior. The recording has no audio.
Build your daily life ↗A home has a purchase price, a down payment, an ongoing mortgage payment and a commute. The property panel puts those numbers beside the choices. A cheaper suburban home can mean a longer journey; a central flat can cost more while giving back time. The largest property is not necessarily the shortest commute. Compare the actual row rather than treating price as a universal upgrade.
Purchasing requires enough fictional cash for the down payment, the required credit score and sufficient capacity to carry the mortgage. A large balance alone does not make every purchase available. The example character has been prepared to meet these conditions so the clip can show the completed action. The game records the property and its associated loan, and owning your current home changes the housing bill.
Returning home uses an interior that reflects the home's tier. Furnishings and equipment can add to the room and support activities elsewhere in the game. Housing therefore connects to a daily routine: travel, work, rest and what remains affordable. This is a simplified fictional system, not a model for making real housing or borrowing decisions.
03 / Cities
Actual gameplay · English · Example save. Open New York's local opportunity, choose a response and return to the city with the result. The recording has no audio.
Explore the city ↗In this New York encounter, a community radio producer needs a clean intro before tonight's live slot. At a Lower Manhattan media desk, you choose between a careful edit and a quick delivery. The opportunity card gives you a local setting and a choice, rather than only another skyline to look at. Choosing an option applies its effects and records the result in your character's log.
This scene opportunity can be chosen once per city per game day. Its effects can touch energy, mood or fictional money, depending on the option. It is one part of the city's content, alongside local products, careers and other stories. It should not be confused with a promise that every walk triggers a unique event or that every choice produces a reward.
If you are comparing destinations, start with the city comparison guide. If you are starting your first character, the getting started article explains the broader loop. Once you have played, use Feedback in Settings to tell us which moments need more depth.